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Georgetown Inlet Golf Club - by Chuck Gunsaullus
 
The first step is to gather as much data information on the course and transform that into a digital format to be used with the software. In order to do so the golf course must agree in allowing our team to gather all the data necesary and in most cases, a Licensing Agreement needs to be in place before going forward. Once everything is settled and all parties are in agreement, the CustomPlayDesign team will visit the course (if possible) to take pictures of the features that the course has to offer, from ball washers and tee signs to bushes and signature trees that make a course unique. Yardage books and aerial shots of the course as well as blueprints or any images taken of the course, will help speed things along. The more info we have, the better looking the course will be.
Once all the data is collected, the information is then sent to the two divisions at CustomPlayDesign. The Designers and the 3D Modelers/Graphic artists. The designers take the data and layout the course on a full land plot and work on getting the yardage of each hole mapped out. The placing of bunkers and greens and any prominent features the course has like ponds and rivers, will aid in the detail mapping. Some rough elevation work and vegetation placement, followed by assigning basic textures to the course (fairways, greens, rough, sand, etc…) gets the course ready for more detailed work.
When the 3D modelers receive the data, they start creating the 3D objects that the course needs to make it look more real and to give you the feeling that you're actually there, playing the course. Some examples of objects that would appear on the course would be hole signs and benches, to buildings and structures such as houses, work sheds or the clubhouse. The Graphic artist would work on the detail textures for those objects as well as the textures for the course. Trying to duplicate the correct coloring of a course is crucial in the appearance that a course has in the Game.
When the course is mapped out the designers would go into more detail on each hole. Working the bunkers into shape as well as the green sizes and slopes. The textures would be uploaded and work on the elevation will commence. The elevation process is the most demanding and consumes the most time. It's the undulating features of the course, the slopes of the greens, which start bringing the course to life.
The next step is where the client gets involved with the creative process as the course is beta tested. The main concentration will be the placement of objects and yardage per hole. The vegetation (bushes, trees, plants) and 3D objects are placed on the course and we should start to get a "feel" for the course. Notes are taken and any tweaking that is needed is done.
The final stage is transferring the files into the playable format and loading up the course and playing it for the first time. The course and all the files associated with the course are saved to disk so that if there is any need to make adjustments to the course at a later date, all the info is there.
Data collection/surveying
Access to course for pictures, blueprints, topographic maps, yardage books, aerial overheads.
Production Planning
Designating designers and 3D modelers to different tasks, schedule time frame
Beta Testing
Testing the course, making adjustments, planting objects, planting vegetation.
Finalizing the Course
Final stage, saving files to disk, loading the game and playing your first round.
CustomPlayDesign
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CustomPlayDesign